← Developer · changelog

launcher

v2026.08.23.1048

23 Aug 2026
Game Data Browser — https://botwith.me/data
Every item, NPC, object, spell and prayer in the game, searchable with the ids your scripts use. Items show their real inventory icons, NPCs render exactly as they draw in game (all 8 directions), and there's a full sprite & animation viewer — every frame, every offset, all downloadable. The data updates itself straight from the game's cache, so when the server adds content, we have it within minutes — and you can browse every past version of the cache with full history.

Live World Map — botwith.me/data/falador/map
The whole world, rendered tile-for-tile from the game's own map data — every floor, every dungeon, pan and zoom, with all scenery marked.

Web Walker
Click a start and end tile on the map and get the exact route the game will walk — doors get opened, gates get passed, ladders and staircases climbed across floors, all handled automatically. Then hit Copy and paste the ready-made path code straight into your script. There's an Area mode too: drag out a zone and get the area(...) code instantly. No more hand-picking waypoints, ever.

Spells — always current
Spell casting now reads the spellbook live from the game itself, so custom spells (yes, Edgeville Teleport works) and any future additions just work — this also fixed a bug where some higher spells could resolve to the wrong id.

Claude Skill v3
The scripting skill has been rebuilt with the complete current game data — all 2,400+ items, every NPC and object — plus it now knows the web walker and live data APIs. Your Claude can look up anything that exists right now and plan routes anywhere in the world. Grab the new version from the text doc page.