dropAll
does something
returns int
dropAll(id: int) -> intdropAll(name: string) -> int
Drops every one of this item and answers how many went. Composed rather than passed through: there is no API method for it. Each drop is waited for before the next is aimed, because the slots renumber when one leaves.
Drops every one of this item by name and answers how many went.
| Parameter | Type | What it does |
| idrequired |
int |
the item id |
| namerequired |
string |
the item name |
Example
let dropped = dropAll(160)
let dropped = dropAll("Uncut sapphire")
inv
returns list<item>
inv() -> list<item>
Everything you are carrying, in slot order.
Example
for held in inv() { if held.id == 151 { stop } }
invAmount
returns int
invAmount(id: int) -> intinvAmount(name: string) -> int
How many of an item are held, adding every stack together rather than counting slots.
How many of an item are held by name, adding every stack together.
| Parameter | Type | What it does |
| idrequired |
int |
the item id |
| namerequired |
string |
the item name |
Example
if invAmount(151) >= 26 { stop }
if invAmount("Coal") >= 26 { stop }
invCapacity
returns int
invCapacity() -> int
How many slots the bag has. Thirty, always - RuneScape Classic has no bag upgrade - and it is a command rather than a number in your script so the number is written down in one place.
Example
let room = invCapacity() - invCount()
invContains
returns bool
invContains(id: int) -> boolinvContains(name: string) -> bool
True when at least one slot holds this item.
True when at least one slot holds an item with this name.
| Parameter | Type | What it does |
| idrequired |
int |
the item id |
| namerequired |
string |
the item name |
Example
if invContains(151) { stop }
if invContains("Coal") { stop }
invCount
returns int
invCount() -> int
How many slots are used.
Example
if invCount() >= 28 { stop }
invFree
returns int
invFree() -> int
How many slots are empty.
Example
if invFree() < 2 { stop }
invIsEmpty
returns bool
invIsEmpty() -> bool
True when nothing is carried.
Example
if invIsEmpty() { stop }
invIsFull
returns bool
invIsFull() -> bool
True when every slot is used.
Example
if invIsFull() { stop }
invItem
returns item?
invItem(id: int) -> item?invItem(name: string) -> item?
The first slot holding this item, or none.
The first slot holding an item with this name, or none. The name is matched against the item cache, so it needs the definition hooks.
| Parameter | Type | What it does |
| idrequired |
int |
the item id |
| namerequired |
string |
the item name |
Example
let ore = invItem(151)
let gem = invItem("Uncut sapphire")
invTabOpen
returns bool
invTabOpen() -> bool
True when the inventory tab is the panel showing. Nothing in the bag can be clicked while it is not.
Example
if not invTabOpen() { openInvTab() }
invWielded
returns list<item>
invWielded() -> list<item>
Everything you are wearing or wielding, in slot order.
Example
for worn in invWielded() { if worn.id == 4 { stop } }
openInvTab
does something
returns bool
openInvTab() -> bool
Shows the inventory tab and answers whether it is showing. The panel is held open by where the pointer is rather than by a click, so this is true about the moment it returns and not for ever after.
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