Falador game data
Read straight from the client cache — every id here is exactly what a script uses.
Doorman
He guards the entrance to the faerie market
As it draws — all directions
front
front-left
left
back-left
back
back-right
right
front-right
- Attack*
- 55
- Defence*
- 58
- Strength*
- 60
- Hitpoints*
- 52
- Attackable
- no
- Appearance models
- 0, 1, 37, 110
* Combat-stat labels (attack / defence / strength / hitpoints) are inferred from the cache layout and may be ordered differently in-game.
Use in a script
let npc = nearestNpc(id: 221) # Doorman
See the script docs for the full command set.