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Gnome Agility
#1
Code:
setBit(agility, 0)
onMessage(and walk across, @log)
onMessage(and pull yourself onto the platform, @plat)
onMessage(You climb the net, @plat)
onMessage(ooof, @runjump)
onMessage(Gnome Trainer: my granny can move faster than you, @granny)
onMessage(@que@and shuffle down into it, @complete)
@loop
isYOver(2350, @ropeCheck)
ifBitEquals(agility, 0, @crossLog)
ifBitEquals(agility, 1, @climbNet)
ifBitEquals(agility, 2, @platform)
ifBitEquals(agility, 3, @netjump)
ifBitEquals(agility, 4, @pipe)
ifBitEquals(agility, 5, @start)

@ropeCheck
isXOver(688, @ropeCheck2)
interactObject(649,climb down)
sleep(750)

@ropeCheck2
interactObject(650,grab hold of)
sleep(750)

@crossLog
interactObject(655,balance on)
sleep(750)

@climbNet
interactObject(647,climb)
sleep(750)

@platform
interactObject(648,climb up)
sleep(750)

@netjump
interactObject(653,climb)
sleep(750)

@pipe
interactObject(654,enter)
sleep(750)

@log
outprint(Walked across the log)
setBit(agility, 1)

@plat
outprint(On the platform)
setBit(agility, 2)

@runjump
ifBitEquals(agility, 2, @completejump)

@completejump
outprint(Run Jump)
setBit(agility, 3)

@granny
outprint(His granny must be hot)
setBit(agility, 4)

@complete
outprint(complete course!)
setBit(agility, 5)

@start
ifXAndYEquals(692, 494, @reset)
walk(692, 494)
sleep(500)

@reset
setBit(agility, 0)
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