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Forum Statistics
» Members: 372
» Latest member: pokkerijumal
» Forum threads: 6
» Forum posts: 36

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Latest Threads
RSCEmulation Updates
Forum: Announcements
Last Post: Mark
05-11-2020, 03:05 PM
» Replies: 0
» Views: 342
Text engine for rev
Forum: Script Development
Last Post: Iownrs
05-02-2020, 08:59 AM
» Replies: 0
» Views: 35
cant login
Forum: Script Development
Last Post: Mark
04-29-2020, 12:22 PM
» Replies: 1
» Views: 38
cant get past the log in?
Forum: Script Development
Last Post: scoobydoo
04-21-2020, 10:41 AM
» Replies: 2
» Views: 195
r2h maker
Forum: TextScripting
Last Post: zoomzoom123
04-10-2020, 02:30 AM
» Replies: 0
» Views: 92
looking for a script to b...
Forum: Script Development
Last Post: zoomzoom123
03-25-2020, 11:11 AM
» Replies: 0
» Views: 90
Steel Bars (Skill Island)
Forum: TextScripting
Last Post: Mark
02-16-2020, 07:07 PM
» Replies: 0
» Views: 234
Flax Picker (Skill Island...
Forum: TextScripting
Last Post: Mark
02-16-2020, 07:07 PM
» Replies: 0
» Views: 163
Gnome Agility
Forum: TextScripting
Last Post: Mark
02-16-2020, 07:06 PM
» Replies: 0
» Views: 97
Willow Cutter (Seers)
Forum: TextScripting
Last Post: Mark
02-16-2020, 07:01 PM
» Replies: 0
» Views: 99

 
  RSCEmulation Updates
Posted by: Mark - 05-11-2020, 03:05 PM - Forum: Announcements - No Replies

Hello all,

Some RSCE updates.

getClient().getPrayers() will return true or false if the prayers are on
getClient().getFriendCount() Friend list
getClient().getFriends()[] list of all friends.


PkListener
attacking(Actor actor) this is when you right click a player so you can do

Code:
if (isFriend(actor.getUsername())) {
getClient().setNormal();
return true;
}


What'll set the player to unattackable or

Code:
 if (attackable(actor)) {
getClient().setAttack();
return true;
}

set the player to 1 click



Code:
public boolean attackable(Actor actor) {
int combDiff = Math.abs(getClient().getLocal().getCombat() - actor.getCombat());
int myWildLvl = wildy(getClient().getLocal());
int victimWildLvl = wildy(actor);
boolean friend = isFriend(actor.getUsername());
if (friend)
return false;
if (combDiff > myWildLvl || combDiff > victimWildLvl) {
return false;
} else {
return true;
}
}

private boolean isFriend(String name) {
for (int i = 0; i < getClient().getFriendCount(); i++) {
if (getClient().getFriends()[i] != null && getClient().getFriends()[i].equalsIgnoreCase(name))
return true;
}
return false;
}


minimap(Actor actor)
This will warn if there is an enemy player coming towards you.

As normal update the bot.


  Text engine for rev
Posted by: Iownrs - 05-02-2020, 08:59 AM - Forum: Script Development - No Replies

Text script engine can this be made of the rev bot?


  cant login
Posted by: ottis - 04-29-2020, 12:31 AM - Forum: Script Development - Replies (1)

Hi im new here trying to use the bot i made a acc on here and when i go to log in on the rsce bot to do some afk it wont let me log in any help guys thanks.


  r2h maker
Posted by: zoomzoom123 - 04-10-2020, 02:30 AM - Forum: TextScripting - No Replies

looking for a code to make r2h


  looking for a script to be made
Posted by: zoomzoom123 - 03-25-2020, 11:11 AM - Forum: Script Development - No Replies

looking for a simple script. pm me


  cant get past the log in?
Posted by: simple - 03-13-2020, 09:49 PM - Forum: Script Development - Replies (2)

read title... wont let me get past the forum log in part


  Steel Bars (Skill Island)
Posted by: Mark - 02-16-2020, 07:07 PM - Forum: TextScripting - No Replies

Code:
@loop
isBankOpen(@banking)
isBatching(@sleep)
invContains(Coal, @smith)
npcExists(95,@bank)

@bank
interactNpc(95,Bank)
sleep(1000)

@smith
interactOnObject(Furnace, Iron Ore,@sleep)

@banking
invContains(Steel bar,@depositSteel)
invContains(Coal, @checkTin)
bankWithdraw(Coal,20)

@checkTin
invContains(iron ore, @close)
bankWithdraw(iron ore,10)

@close
bankClose()

@depositSteel
bankDepositAll(Steel bar)

@sleep
sleep(1000)


  Flax Picker (Skill Island)
Posted by: Mark - 02-16-2020, 07:07 PM - Forum: TextScripting - No Replies

Code:
setBit(loop,100)
@loop
isBankOpen(@banking)
invFull(@talkto)
interactObject(flax,pick,@sleep)

@sleep
sleep(100)

@talkto
interactNpc(95,Bank)
sleep(1250)

@banking
bankDeposit(Flax,30)
sleep(2000)
bankClose()


  Gnome Agility
Posted by: Mark - 02-16-2020, 07:06 PM - Forum: TextScripting - No Replies

Code:
setBit(agility, 0)
onMessage(and walk across, @log)
onMessage(and pull yourself onto the platform, @plat)
onMessage(You climb the net, @plat)
onMessage(ooof, @runjump)
onMessage(Gnome Trainer: my granny can move faster than you, @granny)
onMessage(@que@and shuffle down into it, @complete)
@loop
isYOver(2350, @ropeCheck)
ifBitEquals(agility, 0, @crossLog)
ifBitEquals(agility, 1, @climbNet)
ifBitEquals(agility, 2, @platform)
ifBitEquals(agility, 3, @netjump)
ifBitEquals(agility, 4, @pipe)
ifBitEquals(agility, 5, @start)

@ropeCheck
isXOver(688, @ropeCheck2)
interactObject(649,climb down)
sleep(750)

@ropeCheck2
interactObject(650,grab hold of)
sleep(750)

@crossLog
interactObject(655,balance on)
sleep(750)

@climbNet
interactObject(647,climb)
sleep(750)

@platform
interactObject(648,climb up)
sleep(750)

@netjump
interactObject(653,climb)
sleep(750)

@pipe
interactObject(654,enter)
sleep(750)

@log
outprint(Walked across the log)
setBit(agility, 1)

@plat
outprint(On the platform)
setBit(agility, 2)

@runjump
ifBitEquals(agility, 2, @completejump)

@completejump
outprint(Run Jump)
setBit(agility, 3)

@granny
outprint(His granny must be hot)
setBit(agility, 4)

@complete
outprint(complete course!)
setBit(agility, 5)

@start
ifXAndYEquals(692, 494, @reset)
walk(692, 494)
sleep(500)

@reset
setBit(agility, 0)


  Willow Cutter (Seers)
Posted by: Mark - 02-16-2020, 07:01 PM - Forum: TextScripting - No Replies

Code:
@loop
isBatching(@batch)
isSleeping(@sleeping)
isFatigueOver(95, @usebag)
isBankOpen(@inbank)
invFull(@bankChecks)
tileReachable(507, 451, @chop)
jump(@closedBankDoors)

@chop
interactObject(Willow Tree,Chop)

@bankChecks
tileReachable(500,451, @chest)
objectExists(64,@closedBankDoors)

@closedBankDoors
interactObject(64,Open)
sleep(1000)

@chest
interactObject(942,Open)
sleep(1000)

@usebag
invInteract(Sleeping Bag, sleep)

@sleeping
sleep(5500)

@batch
invFull(@stop)
sleep(1000)

@stop
stopBatch()

@inbank
bankDepositAll(633)
sleep(1000)
bankClose()